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  1. Zahari Taha, Wong, Yashim, Muhammad Amirul Abdullah, Yap, Hwa Jen, Wee, Kian Yeo
    Movement Health & Exercise, 2018;7(1):201-209.
    MyJurnal
    Immersion is one of the most important aspects in ensuring the applicability
    of Virtual Reality systems to training regimes aiming to improve
    performance. To ensure that this key aspect is met, the registration of motion
    between the real world and virtual environment must be made as accurate and
    as low latency as possible. Thus, an in-house developed Inertial Measurement
    Unit (IMU) system is developed for use in tracking the movement of the
    player’s racquet. This IMU tracks 6 DOF motion data and transmits it to the
    mobile training system for processing. Physically, the custom motion is built
    into the shape of a racquet grip to give a more natural sensation when
    swinging the racquet. In addition to that, an adaptive filter framework is also
    established to cope with different racquet movements automatically, enabling
    real-time 6 DOF tracking by balancing the jitter and latency. Experiments are
    performed to compare the efficacy of our approach with other conventional
    tracking methods such as the using Microsoft Kinect. The results obtained
    demonstrated noticeable accuracy and lower latency when compared with the
    aforementioned methods.
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