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  1. Singh DK, Rajaratnam BS, Palaniswamy V, Pearson H, Raman VP, Bong PS
    Maturitas, 2012 Nov;73(3):239-43.
    PMID: 22884437 DOI: 10.1016/j.maturitas.2012.07.011
    The objective of this study was to quantify the effectiveness of virtual reality balance games (VRBG) to decrease risk and fear of falls among women.
  2. Singh DK, Rajaratnam BS, Palaniswamy V, Raman VP, Bong PS, Pearson H
    Climacteric, 2013 Feb;16(1):141-6.
    PMID: 22640573 DOI: 10.3109/13697137.2012.664832
    The prospective pre-post control study was designed to evaluate the effect of introducing balance-focused interactive virtual-reality games to community-dwelling older women to improve their agility, balance and functional mobility.
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